/*
	QMPlay2 is a video and audio player.
	Copyright (C) 2010-2017  Błażej Szczygieł

	This program is free software: you can redistribute it and/or modify
	it under the terms of the GNU Lesser General Public License as published
	by the Free Software Foundation, either version 3 of the License, or
	(at your option) any later version.

	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU Lesser General Public License for more details.

	You should have received a copy of the GNU Lesser General Public License
	along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

constexpr float verticesYCbCr[8][8] = {
	/* Normal */
	{
		-1.0f, -1.0f, //0. Left-bottom
		+1.0f, -1.0f, //1. Right-bottom
		-1.0f, +1.0f, //2. Left-top
		+1.0f, +1.0f, //3. Right-top
	},
	/* Horizontal flip */
	{
		+1.0f, -1.0f, //1. Right-bottom
		-1.0f, -1.0f, //0. Left-bottom
		+1.0f, +1.0f, //3. Right-top
		-1.0f, +1.0f, //2. Left-top
	},
	/* Vertical flip */
	{
		-1.0f, +1.0f, //2. Left-top
		+1.0f, +1.0f, //3. Right-top
		-1.0f, -1.0f, //0. Left-bottom
		+1.0f, -1.0f, //1. Right-bottom
	},
	/* Rotated 180 */
	{
		+1.0f, +1.0f, //3. Right-top
		-1.0f, +1.0f, //2. Left-top
		+1.0f, -1.0f, //1. Right-bottom
		-1.0f, -1.0f, //0. Left-bottom
	},

	/* Rotated 90 */
	{
		-1.0f, +1.0f, //2. Left-top
		-1.0f, -1.0f, //0. Left-bottom
		+1.0f, +1.0f, //3. Right-top
		+1.0f, -1.0f, //1. Right-bottom
	},
	/* Rotated 90 + horizontal flip */
	{
		+1.0f, +1.0f, //3. Right-top
		+1.0f, -1.0f, //1. Right-bottom
		-1.0f, +1.0f, //2. Left-top
		-1.0f, -1.0f, //0. Left-bottom
	},
	/* Rotated 90 + vertical flip */
	{
		-1.0f, -1.0f, //0. Left-bottom
		-1.0f, +1.0f, //2. Left-top
		+1.0f, -1.0f, //1. Right-bottom
		+1.0f, +1.0f, //3. Right-top
	},
	/* Rotated 270 */
	{
		+1.0f, -1.0f, //1. Right-bottom
		+1.0f, +1.0f, //3. Right-top
		-1.0f, -1.0f, //0. Left-bottom
		-1.0f, +1.0f, //2. Left-top
	},
};
constexpr float texCoordOSD[8] = {
	0.0f, 1.0f,
	1.0f, 1.0f,
	0.0f, 0.0f,
	1.0f, 0.0f,
};
